Specialisms
Game Design • Live Ops • UX • Narrative Design • Level Design
Additional Skills
Team Leadership • Mentoring • Marketing Materials • Prototyping • Ai-first Development
Platforms
Mobile • Console • VR • PC
I am a highly experienced creative designer, skilled in all aspects of game development. I combine raw creativity with a deeply pragmatic, user-focused development sensibility.
My current role is at Meta, where I have been a senior designer across several keynote VR games (Profit or Perish, Kaiju City Showdown) as well as working on the UGC world and game creation platform, Crayta.
I have substantial experience across multiple genres and platforms, taking on senior roles on games such as Sniper Elite 5and Zombie Army 4 (PC/Console) as well as small indie games, including trailblazing mobile titles Lumo Deliveries Inc, Lumo’s Cat and the award winning rain-em-up, Kumo Lumo. I am also known for my work on the game that refused to die, Typing of the Dead: Overkill and was also part of the team that brought you Crazy Taxi: City Rush
I have an excellent track record of success as companies ranging from tens of thousand strong, down to just four people. I’m adaptable, multi-talented and don’t say “No!” when something needs doing.
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For more information, and all the details on how exactly I fitted into to these, and many more game developments, take a look around, check out my CV and my Game Portfolio.
