Info

Specialisms
Game Design • Live Ops • UX • Narrative Design • Level Design

Additional Skills
Team Leadership • Mentoring • Marketing Materials • Prototyping • Ai-first Development

Platforms
Mobile • Console • VR • PC

I am a highly experienced creative designer, skilled in all aspects of game development. I combine raw creativity with a deeply pragmatic, user-focused development sensibility.
My current role is at Meta, where I have been a senior designer across several keynote VR games (Profit or PerishKaiju City Showdown) as well as working on the UGC world and game creation platform, Crayta.

I have substantial experience across multiple genres and platforms, taking on senior roles on games such as Sniper Elite 5and Zombie Army 4 (PC/Console) as well as small indie games, including trailblazing mobile titles Lumo Deliveries IncLumo’s Cat and the award winning rain-em-up, Kumo Lumo. I am also known for my work on the game that refused to die, Typing of the Dead: Overkill and was also part of the team that brought you Crazy Taxi: City Rush

I have an excellent track record of success as companies ranging from tens of thousand strong, down to just four people. I’m adaptable, multi-talented and don’t say “No!” when something needs doing.

For more information, and all the details on how exactly I fitted into to these, and many more game developments, take a look around, check out my CV and my Game Portfolio.